All rights reserved. The Overthere (SF Ramp) Boxers/Groups/Kiters - On the south side of The Overthere there's a ramp that is pretty famous for grouping at. The nameds here spawn in a large radius and can spawn in place of any monster you kill in that radius (assuming that the named isn't already spawned elsewhere in the zone). Kael Drakkel (Dungeon Crawl) Small Group/Boxer Social Zone - This is an endgame group zone in Velious. There won't be much interest in people killing Trakanon anymore and the majority of Old seb visitors stay on the upper floors. Since it's PoP tweaking yourself out with a few really cheap, good pieces shouldn't be too difficult. If you are lazy and don't feel like tweaking your character(s) out yet you'll only be able to go another 10 - 20 levels before you pretty much have to! The easiest locations are listed first while the more the list descends, the harder they get! Said "new lore" to Maelin in the library. You'll be able to net a pretty penny for the belt for awhile to come. Grieg's End (Dungeon Crawl) - Group/Boxer - This is a great zone for XP and is very frequented by higher level players 50 - 60. Crypt of Dalnir (Dungeon Crawl) antisocial zone - This zone has an amazing ZEM (Zone Experience Modifier) meaning it will give you more than average XP per kill making it great to level in. Caverns of Exile (Solusek C) Doomfire, the Burning Lands; Drunder, Fortress of Zek (Plane of Tactics) - HOT ZONE; Drunder, Fortress of Zek (Plane of Tactics): Raid Instance; Eryslai, the Kingdom of Wind; Eryslai, the Kingdom of Wind: Raid Instance; Halls of Honor; Halls of Honor: Raid Instance; Lair of Terris Thule; Plane of Disease SOE markets EverQuest II not as a direct sequel, but as a "parallel universe" to the original EverQuest.It is set in an alternate future of the original game's setting, having diverged at the conclusion of the Planes of Power expansion (the lore is explained in an in-game book). With the starter gear available in Tishan's chest, along with 50 divine potency (available by running the Days of Summer event quests, or from Tishan's chest), your potency should be right around 32k. Send a correction. Some possible locations include: EverQuest 2 Wiki is a FANDOM Games Community. Trophy: Planes of Prophecy Power Raider. Plane of Justice (Foraging) Solo - Plane of Justice has Planar Fruit as a foragable item which is useful for people looking to raise their baking. Level 1 Adventurer is enough to access the zones for the questline. Unlike many zones you're used to Grieg's End doesn't really have nameds that spawn in just 1 location. Old Sebilis (Dungeon Crawl) - Boxers/Groups, social + antisocial zone - This is some of the best XP you can get in the game for Kunark the juggs also will make you rich. Nov 13, 2018. The zone is pretty big and there are plenty of pickings to go around. It may be worth your time to check it out! 2.1 Bastion of Thunder; 2.2 Plane of Tactics; 2.3 Plane of Torment; 2.4 Temple of Marr; 2.5 Tower of Solusek Ro; 3 Planes of Power Tier 3. Dreadlands (Field Killing) Boxers/Groups/Kiters/Solo, antisocial zone - My favorite location to kill in Dreadlands is just to the east of Karnor's Castle. Plane of Nightmare (Field Killing) Small Group/boxer/solo kiting - This is a great zone for groups who don't have any of the primary roles. Greig's End doesn't have the best vendor trash nor the best loot but it falls somewhere inbetween on both. 1. Monks can do Karnor's Pipe here for their epic and casters can farm an Extended Range 3 focus off a nearby mob. Plane of Justice (Dungeon Crawl) Small Group/boxer/Solo - PoJ is one of the starter zones in PoP. Mithaniel Marr/Agnarr completed. The zoneline as well as the giant castle itself, the field that is between the zoneline to Firiona Vie and Karnor's Castle is primarily where I pull from. You can group up and fight around the field area where all of the enemies roam or you can pull enemies away and to the outskirts of the zone by a zoneline for easy pickings. It's great for boxers, soloing and those LFG while soloing. Castle Mistmoore (Dungeon Crawl) group/antisocial/boxer - This location is a pretty nice dungeon crawl in this level range. Plane of Valor (Dungeon Crawl) Group/Boxer - Plane of Valor has quite a few different locations for players, you can pull from either the upper field or lower field, the Phlarg fiends in the cave... Or you can even slaughter the human NPCs here for Hero Parts which are a valuable cooking ingredient during this era. Either way, you should be seeing a lot of bazaar sellables if you spend some time here. Be careful going past the graveyard though unless you have out of group PL help. Tower of Frozen Shadow (Dungeon Crawl) Groups/Boxers - Second Floor is a great place for this level range and I am told arguably the best. Marus Seru (Field Killing) Group/Boxer/Solo - 20+ This location is quite good XP and plat for those in their low to mid 20s. There's a lot of single pulls of mushrooms and bugs to keep you occupied if no one else is around. And I agree with your sentiment about CN, they are not going to keep EQ2 … Paludal Caverns (Group/Solo/Boxer) Social Zone - The entrance of Paludal Caverns from Hollowshade Moors has mobs in the low teens that progressively get harder the closer you get to the Shadowhaven zoneline. I can only recommend this location to those looking to solo or box with lower numbers. 2. The last 5 levels - it's been awhile since we've had anything but AAs to grind and we'll be waiting awhile again at level 65 before the level 70 cap added later in Omens of War. ©Copyright 2008-2020 Almar's Guides. Characters must be at least a level 100 Adventurer for these quests. They are also in really old content so the liklihood of running into other people is much lower. Most Collection Quests begin by examining any of the members of that collection, which are harvested from special, random ground spawning nodes using the Collecting harvesting skill. You'll be able to net a pretty penny for the belt for awhile to come. Drums of the Beast, Sleeves of the Kelpmaidens, and other goodies drop here too! Halls of Honor (Dungeon Crawl) Kiting & Group/Boxer - This zone has a great kiting location right at the zone in which is good for players 60 - 65. From class trainers to portals that can take you to cities and zones, the Plane of Knowledge is considered to be the official hub of the game. Unfortunately for EQ2, their ambition for making money is rising at the time the quality of product is falling. If you need more ideas or locations feel free to use my Classic, Kunark, Velious or Luclin leveling guides which list all the different locations you can choose from 1 - 15. In Planes of Power the best location 15 - 25 is still Paludal Caverns. Lower Guk (Dungeon Crawl/Camp) - Groups/Boxers antisocial zone - It's now a perfect time for you to learn camps like Mithril Runed Tunic, Shining Metallic Robes, Flowing Black Silk Sash, and the zone! As far as a dungeon crawl though, it is pretty standard of a zone. Ocean of Tears (Elite Goblin Isle) - Boxers/Groups, antisocial zone (This place will be so desolate at the launch of Kunark that it's probably one of the best locations for just being left alone), Skyfire Mountains (Solo Dragons) - Boxers/Kiters, social zone - good for kiters and the dragons also have a chance of dropping Kunark spells which can be very valuable. The Planes were always meant to be things of extraordinary power and raid-class adventures. Something is throwing the Elemental Planes of Order into chaos! Acrylia Caverns (Dungeon Crawl) Group/Boxer - The area outside the castle can be done by a smaller and lower level force than the castle. Admittedly you'll be getting a bit high level for the place but if you group up in the throne room I am sure you'll make some lower level players day! From Fanra's EverQuest Wiki. If you've been away from Norrath for a while, here's a guide to some of the changes that have been made to help you get back into the swing of things! It's one of the best xp/plat combo locations in the low 30s. Velketor's Labyrinth (Dungeon Crawl) - Group/Boxer The Icepaw family makes this zone pretty profitable to camp considering they drop Spider Fur Belt, Collar, Cloak fairly regularly, even the trash kobolds.
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