When the Soviets entered the Winter War, the SMK, KV, and a third design, the T-100, were sent to be tested in combat conditions. Vents: 1642.3 The other gun configurations are fake. Furthermore, the 45-ton KV was simply too heavy. Both and BiA: 3.31 s Both: 1127.88 Advantageous Damage Per Minute In real life, the KV-1 was designed to spearhead assaults against heavily defended areas. My question is, am I missing anything here? Vents: 3.76 s {{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||, Standard Gun Vents: 726 Nominal DPM: 819 85mm has excellent fire rate, penetration, and damage, especially for its tier. 75% Crew: 912.6 100% Crew: 2433.6 With 100% Crew: 375.5 m ... Official Forum - World of Tanks … 50% Crew: 576.4 100% Crew Can choose between three good guns that offer completely different styles of play with good DPM and RoF for each. 100% Crew: 1606 Tankopedia will introduce you to the vehicles you'll encounter in-game and help you study their characteristics. Im a only adecent player and it put me #100 on the rankings. KV1 vs KV1s. Very few heavy tanks with similar guns will be able to fire as quickly as you can, save for the Tiger specifically. The appearance of the German Panther tank in the summer of 1943 convinced the Red Army to make a serious upgrade of its tank force for the first time since 1941. The 122mm is alright, but it suffers compared to the same gun on the KV-1 since it has worse gun handling statistics, and due to the small size, is generally pretty bad at dealing with heavy tanks when it's not top tier. A prototype was produced in August 1939. Best gun for KV-1? AkagiZillo15, on 04 September 2016 - 11:46 AM, said: ah, but you havent factored in the bias properly komrade. Yes, your rate of fire isn't great, but the alpha is where it is at. Nominal DPM: 1540 Both tanks' gun selection is practically equal. The gun takes about 10.1-3 seconds to reload with these modifiers in place. In response to criticisms, the lighter KV-1S (Russian language: КВ-1С) was released, with thinner armor and a smaller, lower turret in order to reclaim some speed. The 85mm F-30 Damage Per Minute (DPM) gun is objectively the best gun the KV-1 has access to. Better to learn to embrace it now in Tier V than during the Tier VI grind. Both: 971.88 The KV-1 is a keeper for many, and with good reason. Modified to carry the 7.5 cm KwK 40 gun, this change offers the KV-1 a very noticeable improvement in firepower by comparison to the "normal" Russian armament. 50% Crew: 466.4 This, coupled with reduced and inefficient armoring, made the new vehicle basically equal to the T-34 in terms of battle performance. 75% Crew: 1533.4 KV-1s fitted with the cast turret were only armed with the ZiS-5 gun. Vents: 616 Modules / Available Equipment and Consumables, https://tankarchives.blogspot.com/2017/07/howitzer-kv.html, https://tankarchives.blogspot.com/2017/07/big-gun-for-small-turret.html, http://wiki.wargaming.net/en/index.php?title=Tank:R80_KV1&oldid=286302. Discussion. The vehicle first saw combat in December 1939 at the Mannerheim Line. Maximum possible: 660.5 m. Development started at the end of 1938. At stock, armed with the adequate 76mm ZiS-5, it is very slow, and certainly not agile. Description. This includes the 122mm derp that is capable of taking out lower tier tanks with one shot, the 57mm with a great rate of fire, and the 85mm which is the all-rounder and most preferred gun out of … With BiA and Vents: 0.422 m Nominal: 4 s Both: 685.3 The cold wind of conformity is nipping at your nose. Using Shell Type 3 (156 Damage): With 75% Crew: 332.8 m Note that sidescraping is actually highly recommended here, as the KV-1's armor, while thick, is also flat when faced from the front and greatly benefits from angling. The tank was mass-produced from March 1940 through August 1942, with a total of 2,769 vehicles manufactured. It's one of the tanks new players should definitely learn to kill as the same weak spots are shared with other tanks in the KV family. With wholly penetrating hits I really like the 57mm gun it has a great fire rate 1.90s reload time is great. Stupid. Oddly, the M-17F engine carries over from the T-28, even though they're completely different vehicles. The only thing similar to the previous tank is basically the name. 75% Crew: 756.6 Rammer: 2530.32 Slow aiming time on large guns; especially 122mm howitzer, with low accuracy and long reload time to boot. 100% Crew: 854.88 First-shot DPM: 1650 With 75% Crew: 2.488 s It's tough, fun, powerful, easy-to-learn, and a great choice as a starter heavy tank. Also keep in mind what Spawn-is-Carrot said, you need to learn the Russian heavy way, if you're going up that tech tree. When affected by 100% Relaying: 396 m Both: 3.38 s Advantageous Damage Per Minute Tankers complained that although they were well-protected, their mobility was poor and they had no firepower advantage over the T-34 medium tank. It also helps you to learn to fire, and retreat to cover to reload. 100% Crew Only about 250 KV-2s were made, all in 1940-41, making it one of the rarer Soviet tanks. 75% Crew: 1423.4 - Anonymous, "Can't get ammo-racked if I bring no ammo". First-shot DPM: 687.5 75% Crew: 533.5 Both and Max Crew %: 730.4 the T-150, the KV-2, and the KV-1S. While adequate against all German tanks, it was the same gun as carried by smaller, faster, and cheaper T-34 medium tanks. 50% Crew: 1762.8 -Not just turn a great heavy into a British TD. dominates tier 4/5 and u may need some acpr for tier 6, Your local friendly credits guru: http://forum.wotblit...__fromsearch__1  (Most upvoted post on the forums!!!! Also, the KV-1S had increased top speed, maneuverability, and durability. With 100% Crew: 310 m As one of the oldest vehicles in the game, the KV-1 has always been a reliable choice to go into battle with. All about the tank: hidden stats, armor, 3D model World of Tanks is a PvP MMO game created by international game developer Wargaming. Rammer: 779.9 It was less useful in the highly-mobile, fluid warfare that developed in World War II. Nonetheless, because of its initial superior performance, the KV-1 was chosen as one of the few tanks to continue being built following the Soviet reorganization of tank production. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Notes on entire line. I would say do 10 battles in each and see which gives you the most kills; then go with the winner. Both and BiA: 1148.16 75% Crew: 2174.64 Plus taking a important gun out of the game is vital sometimes. In 1943, it was determined that this gun could not penetrate the frontal armor of the new Tiger, the first German Heavy tank, fortunately captured near Leningrad. The KV's strengths included armor that was impenetrable by any tank-mounted weapon then in service except at point-blank range, good firepower, and good traction on soft ground. I didn't quite understand how much that difference made, and didn't last long in most battles in KV-1S, until I learned to not shoot, unless I had cover, and never get caught in the open. It passed into Red Army service on August 20, 1942. The 57 mm Project 413 was designed for the KV-1S, not the KV-1. Slow heavies with great armor, however the tier seven is an exception to this where the hull is pretty bad but the turret can still hold up. Both and Max Crew %: 730.4 The Germans falsely assumed that their lead tank had hit an anti-tank mine, and failed to realize that they had been ambushed. With 75% Crew: 406.8 m Be sure to research the 10RK radio before moving on.
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